This weekends game saw us back to ACW with a play out of Chancellorsville . The May 1863 battle sees an outnumbered Lee and Jackson springing an outflanking manoeuvre on Hookers Union army in the heavily wooded Wilderness area around the small settlement of Chancellorsville.
We were using Altar of Freedom rules again once more . The generally poorly led Union Corps are in the middle with the Rebs pincer about to bite. However the Union heavily outnumber the Rebs , have terrain on their side and 6 turns to survive before nighttime, then a 2nd day of 6 turns before news of the Confederate retreat from Fredericksburg would see Lee quit the field regardless of the result . Roy and I were Union. Stig and Bren Jackson , and Martin playing Lee. The Rebs had to kill 12 Union units by an end of any turn to get a major victory
Jackson’s flank march |
Couch;s brigades advance to,slow Jackson |
A division from Slocums Corps sits in road reserve able to move upto 20 inches |
Jackson’s troops pressure the outnumbered Howard’s |
Sickles attack moves forward |
A battery of Sickles artillery on the road in front of Chancellorsville. Lee didn’t threaten them |
Lee’s troops behind cover - in this case we used fences to represent some hasty earthworks / defences |
By the last twilight turn after Stigs dice continued to let him down the Rebs had decided to not play on into the 6 turns of day 2 , especially as a further Union Corps under Reynolds was arriving .
This was a tough game for the Rebs - they just weren’t generating enough violence to kill units quick enough - then we were rallying the ones they did , so they would have to do it again, I think the choice of entry point for Jackson made life more difficult as it lost a turn from the game and resulted in a traffic jam on the road. The Union turn strategy did work and with some good dice it was even better .
Historically the bloodiest fighting was in the second day , and that is what brought a historic Reb victory . However the guys wanted to call it - it ended as a straight draw , so we will take that as a victory !
Playing at Pendraken HQ was great as usual , with the crew helping out with tea , coffee , snacks etc - and you always find stuff to buy!
Next ACW will be a smaller one I think .
That's a good write up of the game, Dave, and well presented.
ReplyDeleteHave to admit that I hadn't thought about the benefit of controlling the turn clock from the first turn - which went hand-in-hand with the strategy I suggested of slowing the CSA down on day one - slowing their physical attacks down, while speeding the turn clock up. I'm definitely picking up some gaming strategies from you!
I'm still failing to remember the correct name for the expression I've seen modern US Infantry/Marines officers use, to refer to aggressive, violent manoeuvring and attitude that disrupts and demoralises their enemy - something, as you say, the CSA would have benefitted from in this game.
Yours (and Martin's) dice rolling can be scary sometimes!
Yeah - it’s a different kind of game , working with the command control system restrictions to let them use the forces you have how you want to - or stopping your enemy doing what they want to is a bit different from just pulling triggers all the time . The bonus when your brigades fight well on top of that can be interesting .
DeleteCool game, enjoyed the day.
ReplyDeleteGreatly enjoyed the pictures and the write up. Sounds like a wonderful time.
ReplyDeleteSplendid looking battle Dave 👍
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