This weeks painting has been the last lot of Copplestone Bolsheviks in the stash . Greatcoats and fur hats . As ever they are really easy to paint .
Picking up those brushes again.
I will use the blog to record my creations & the odd occasion I actually do some gaming.
I have always been inspired by the aesthetic side of gaming. Playing on well constructed terrain using excellently painted units is always a joy.
Wednesday, 6 May 2026
Back of Beyond - Bolsheviks - the Siberians
Friday, 1 May 2026
Terrain. Extra winter roads and trees
With a really warm and sunny day today I took the opportunity to make the extra winter roads I want for a game at the end of the month . I had also found the missing box of conifers that needed snow scatter adding .
12 feet with a range of sizes . I had a roll of 50mm wide and 1.5mm thick neoprene that I picked up from Amazon a while ago . This was cut into various sizes . 16, 12, 8 , 6 and 4 with a few oblique ends and some triangle pieces for corner bits.
I ran the hand held sander over it with a rough grit paper on it . This helps the next stage to adhere
Sunday, 26 April 2026
Gaming - the Battle of Orenburg Junction
Today’s game was a BoB campaign game with the Freikorp attacking the Bolos at Orenburg junction . There are rumours of imperial gold and Comtesse Reynaud plying her wares .i was umpiring with DiscoDave as Bolos , Bob as the Freikorp , and John as the White Cossacks .
Bobs Freikorp had massed to attack the junction , outnumbering the on table Bolos by 2-1 .
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| Freikorp Here they come |
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| Train guards and the “secret Comtesse” |
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| Comtesse Reynaud ,, working out where to go . Having watch Dr Zhivago again recently Julie Christie , AKA the Comtesse will I am sure be a regular in our games |
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| Bolo Tachanka with Dismounted HMG |
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| The train is refueling with coal and water - rolls1d6 per activation , needs to get to 16 to move . A 5 , then 1, 1 , 1 4, 4 , means turn 7 before before steam is available. |
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| Bolo infantry arrive |
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| After turn 3 the Cossack Lancers approach the train. |
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Bolo cavalry v White regulars .. nasty |
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| Col Osipov eyes the Comtesse and encourages the train crew |
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| Time to leave with objective done for Col Osipov’s Whites |
Cracking game . As umpire I managed to keep info from the 3 players and feed stuff into the game as it went on . John concentrated on his objective , Bob and Dave fought each other . John won . Bob[s Freicorp wrecked railway works , but not the Cheka HQ . The Bolo defensive fire was brutal at times , the Frei corp will lick their wounds in due course l
The imperial gold and the Comtesse are back in the White sphere after the Cossacks overwhelmed the train guards and Col Osipov leading from the front he jumped onto the footplate of the loco and persuaded the the driver and fireman to stop the train and move in the other direction .
The Bolo reinforcements secured the area both the Freicorp and Whites retired ,
A great game was had
Saturday, 18 April 2026
Gaming - Schleswig Holstein Wars
Today we did some gaming using DaveP’s baby . He has been building his own figure range for the this war (available from Pendraken - Here) .
The table was 16 foot long , with the Danes defending against Bavarians and Prussians .
The rules are a work in progress to try and get a simple quick play version .
Wednesday, 15 April 2026
Gaming - Counter Revolution in Tashkent. The Osipov Revolt
Today was a game with my Bolos being attacked by John’s growing White force . The scenario was lifted from the Red Dawn Rises early revolution scenario book for Setting the East Ablaze . It’s set on a6x4. The whites outnumber the reds who expect reinforcements after turn 6 .
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| White cavalry on their left flank |
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| Railway workers man the limited trench line |
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| Red Guard cavalry mass in the town square |
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| The Bolo 2 I/c Commisar urges the gun crew on . |
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| White Armoured support advances . |
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| White infantry let by a flamethrower team advances . |
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| Red Guards launch a counter attack .which hammered the Cossacks , until an armoured unit let fly with its MGs |
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| The Cheka stay at the back in the barracks . |
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| The two white armoured units are causing a lot of damage and I have little to stop them with . |
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| White start to attack the brewery area . |
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| The railway workers who are heading toward the town are suppressed by fire . |
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| The flamethrower kills a Bolo LMG team and then sets fire to the building . Causing it to be abandoned |
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| The white aircraft turns up on turn 4 , heading down the Bolo line |
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| The Bolo commanders advances to the rear to join in the final defense of the barracks with the Cheka . They fall to the man. |
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| Bolo reinforcements turn up on turn o but are pinned in by the White armour |
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| A dog fight that is inconclusive takes place over the station |
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| White raise the flag over the barracks . |
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| The remaining white cavalry arrive in town |





















































