Picking up those brushes again.

Hi and welcome to the occasional mutterings of Dave Doc, a military modeller and some time gamer. Gaming and model making has given me a real education, History & Geography(obvious really), Artistry, Politics, Economics, Logistics, Project Management -you try building miniature armies without the last 3.

I will use the blog to record my creations & the odd occasion I actually do some gaming.

I have always been inspired by the aesthetic side of gaming. Playing on well constructed terrain using excellently painted units is always a joy.

Wednesday, 15 April 2026

Gaming - Counter Revolution in Tashkent. The Osipov Revolt

 Today was a game with my Bolos being attacked by John’s growing White force . The scenario was lifted from the Red Dawn Rises early revolution scenario book for Setting the East Ablaze . It’s set on a6x4. The whites outnumber the reds who expect reinforcements after turn 6 .

White cavalry on their left flank 

Railway workers man the limited trench line 

Red Guard cavalry mass in the town square 
 

The Bolo 2 I/c Commisar urges the gun crew on . 

White Armoured support advances .

White infantry let by a flamethrower team advances .

Red Guards launch a counter attack .which hammered the Cossacks , until an armoured unit let fly with its MGs 

The Cheka stay at the back in the barracks . 

The two white armoured  units are causing a lot of damage and I have little to stop them with .

White start to attack the brewery area .

The  railway workers who are heading toward the town are suppressed by fire .

The flamethrower kills a Bolo LMG team and then sets fire to the building . Causing it to be abandoned 

The white aircraft turns up on turn 4 , heading down the Bolo line 

The Bolo commanders advances to the rear to join in the final defense of the barracks with the Cheka . They fall to the man.

Bolo reinforcements turn up on turn o but are pinned in by the White armour 

A dog fight that is inconclusive takes place over the station 

White raise the flag over the barracks .

The remaining white cavalry arrive in town

This turned into a full White victory . It was touch and go until turn 5 . The White aircraft was lethal , knocking out a field gun , straggling the railway workers and then moving on to Harry the reinforcements. The loss of the Bolo field gun in the town edge early let the Whute armoured units advance with impunity - and they didn’t even break down . 

 

A great game was had . We took the time to work through the various firing and morale mods and get these more embedded in the memory . 








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