One of the
real delights of the cowboy campaign is that it is throwing up various styles
of scenario, and with 8 active players each with differing approaches to
achieving success giving me some things think about while I organise it.
So last night
saw one of the gangs who were out in the Indian Territory being presented with a scenario
where they had heard a commotion from over the hill and had set off to help and
save the intrepid settlers/explorers – the Pearson family who were under attack from a
notorious Indian leader “Two Clouds”.
Steve was
playing the Indians, The Pearson’s were played by me as GM and were nervous as
hell!! Pa a prospector had taken the
family into the hills to seek his fortune, Ma, Sissy and Junior were at the wagon
when Indians were seen up on the rocks, and warning shots had been fired.
The
commotion had alerted Dom’s gang to some excitement. Could they get some good
fame points by rescuing the embattled Pearson’s, or better still see off the
pesky varmints.
"Runs with the wind" KO's Pa Pearson
Dom got
lucky dicing to come on the side of the table with no Indians between him and
the Peason's.
“Two Clouds”
looked on as “Never Silent” and “Grey Wolf” harried the poor citizens with some
long range fire. “Runs with the wind” using his SWIFT skills raced from the
rocks charging towards the tethered horses looking to incapacitate one. Pa Pearson
seeing the threat moved to fight him he could not use his shotgun for fear of
killing his animals. A vicious hand to hand took place with multiple blows
being exchanged , “Runs with the wind” was getting the upper hand and finally
felled Pa Pearson – Junior and Sissy panicked and ran for the far hills – Ma Pearson
picked up the heavy frying pan to defend her honour.
Dom’s gang (Dom, Russ, Pete, Walt) rode on together and raised rifles to start long range shooting
– but to little effect . This seemed to instil more urgency into “Two Clouds”
band .
The rest of
the Indians emboldened by “Runs with the winds” success charged down toward the
wagon . A shot rang out – a flesh wound to “Runs with the wind”, Greenhorn Walt
had found that lucky shot. Dom had sped his horse to intercept Junior as he headed
round behind the rocks .He managed to calm the teenager and get him onto his
horse.
Russ
charges his steed towards the wagons in the hope of picking up young Sissy and
Ma – he managed to get Sissy but came up short of Ma – “Two clouds” was heading
their way intent on bloody murder. An action card was played , Russ moved again
managing to get Ma on the front of the horse , but with 3 people on it the move was curtailed – would
he get away.?
“Two Clouds”
took aim with his bow, and the horse was hit and impaled, next he charged in
and pulled Russ from the saddle intent on using his fighter skills to overwhelm
the rescuer, with the next action. Ma fell from the horse as Sissy panicked
once more and the wounded frightened horse sped off carrying her away from
safety. “Two Clouds” took a vicious swipe from Ma’s frying pan - “a cracking 10
being rolled” she was a tough old bird- leaving him with a real sore head. He
turned and felled her in the next round of hand to hand.
“Two Clouds”
had his blood up and was intent on felling Russ next , but had missed Dom climbing
up on the rocks taking aim with his rifle – crack – One Hit – “Fatal Head Shot”,
the Indian leader was felled.
“Grey Wolf”
mean time had taken the opportunity to scalp Pa - much to “Runs with the winds”
chagrin, “Never silent” was intent on looting the wagon and hiding from the
horsemen.
Pete
finally deciding to do something galloped his steed to rescue “Russ” before the
remaining Indians got themselves back together. He pulled of a superb shot
while galloping past the wagon , seriously wounding “Runs with the wind” in the
leg – he won’t be so fast now! Thanks to
a few action cards he was able to pick Russ up and move on round the rocks to
meet up with Dom – they decided to call it day , no gang members were wounded ,
and they had rescued the now orphan Junior.
The Indians
were squabbling over who will take control, and had found a rather fine bag of
gold in the wagon – Pa had been a successful prospector after all.
Sissy on
her wounded horse did not get far. She was rounded up by “Grey Wolf” and his
band - another scenario for another day “The Rescue of Sissy”
Junior has
joined Dom’s gang – where else would he go. He “Hates” Indians, and had picked up
a useful “Explosives” skill while working with his Pa, he needs to grow up a
bit to lose his RUNT skill though.
Dom’s crew
headed to the nearest town “Casper” where Junior told his tale of daring rescue by
Dom, parents murdered , his sister being lost , and the demise of the notorious
Indian leader – the gang were feted in town – extra bonus Fame points for good
deeds. Oh and tales of a gold strike in Indian Territory – talk about trouble brewing.
Apologies for the moment , technical difficulties with getting the better pictures off Steves phone, we will have another go at it tomorrow!
Apologies for the moment , technical difficulties with getting the better pictures off Steves phone, we will have another go at it tomorrow!
Very nice figures...
ReplyDeletePhil.
cheers Phil
DeleteSounds like a cracking afternoon's entertainment.
ReplyDeleteoh it was!
DeleteBlimey! Gold, Indians, damsel in distress, vengeful son... All you need now is some cattle drives and a corrupt railroad baron and you've got everything at once :-) !
ReplyDelete
DeleteYep - this scenarios has certainly sparked a few more - all part of the point of the campaign,
We had the cattle rustling last week , and rest assured that the railroad barons will be along shortly!
You have a great campaign going on there Dave and some cool indian names you are using for the characters.
ReplyDeleteCheers - it was interesting resaerching it
DeleteLooked and sounded like a great game Dave!
ReplyDelete