The other members of the gang had taken up position in the rocks, the stage thundered into view.
The route into town
All quiet in town so far
The
stage moved through pass, the turns of the card gave it 3 almost
consecutive moves - if Steve who was rolling for the movement had rolled
anything above a 5 on two dice , it may even have got through the
ambush!
Something
had to be done to stop it. The Greenhorn Bart moved forward and using
an action card let out a warning shot attempting to halt the stage -
this shot was also heard further down in town. Now everyone knew there
was something afoot. The stage driver put a hand on his shotgun , and
cracked the reins to move the team along.
"JJ"
the Terrifying , Ambidextrous , Shootist (he's a nasty character
alright) gang leader sensing things had the potential to go wrong ,
moved in and started blasting away at the stage, hitting the coach and
also killing two horses which brought the team to a halt .
The
stage occupants , and gambler and an actress hit the floor. The gang
approached the stage. "JJ" pointed his guns into the coach , "Your
Money" he demanded with a menacing look. The two occupant's checked
their nerves , and proceed to empty their purses.. $300.00... not enough
thought "JJ".
The
first shot had brought one of the town lawmen out on horseback to
investigate , trouble is it was the Daniels the greenhorn with shotgun.
He rode into view and seeing what was going on he lifted his weapon ,
and moved in closer. Seeing the terrifying "JJ" he panicked and
galloping away, rode off further into the pass and past Bart. Bart not
missing an opportunity to back shoot the lawmen let loose with his
rifle. FATAL HEAD SHOT, ouch. One law man down.
The unlucky deputy , back shot by Bart.
Back
in town the other 3 lawmen were heading for their mounts, a cowpoke who
was in town even offered to come and help them. Time for Jeff to light
the fuse on the distraction. He threw the single stick of dynamite
toward the mine supply company, it landed fine, just ready and waiting
for his chance to blow it with his Explosive skill test. The "fizzing
fuse" card was shuffled into the deck, a test for "Kaboom" would be made
when it turned up.
The fire starts to take hold
The
card turned up pretty quick , Jeff threw and passed "Kaboom" it went
off. We tested to see for extra collateral damage. There were 4 more
sticks of dynamite that went off . The building was ablaze. Jeff legged
it out of town wishing his horse was nearer! We made every character in
town take a PANIC test as they activated. The Sheriff was seen cowering
behind the jail. Two others were OK and mounted horses to try and deal
with the desperado's.
Back
at the stage , more threats were issued and the gang flushed with
success after killing Daniels set about systematically raiding the
coach. More money was found, altogether they had $3000 in 3 lots.
However they were a little distracted by this success, and missed Stumpy
the stage driver who had recovered his shock & overcame his fear
and flicked the shotgun up, BOOM. The shot was on target and Bart the
greenhorn at the rear of the coach took the full force 3 hits , down he
went with lead poisoning, FATAL GUTSHOT
"JJ"
spun and shot at the driver , missing , but still caused driver to drop
the shotgun and off he ran. The wild shots at such close range did
however hit both the cowering passengers wounding the gambler and
the actress.
A rescue party from the town.
Two
lawmen from town were now getting close. The gang headed back for their
horses. A shot was aimed at "JJ" wounding his leg and knocking him
down. Would the lawmen be able to capitalise?
Smith
the lawman had closed in enough for an attempted arrest (we were not
letting the lawmen shoot opponents on the ground), just then "JJ"
recovered and got up. Now it all depended on the turn of the cards.
Seeing more lawmen approaching from town Smith decided at such close
quarters to try a Hand to Hand combat which would knock the bad guy out
so they could have a proper trial in town. The two slugged it out
trading blows , but "JJ" was getting the upper hand, Smith went down.
"JJ" was able to recover and at this point picked up a group of action
cards, meaning all the remaining gang would get a turn,
"JJ"
made for the horses , the rest who were mounted already turned and made
ready to gallop off, the cards were played , and the gang were off.
The
lawmen had to move to help the the wounded occupants of the stage, hell
this mob had shot a woman. Time to get out some "Wanted" posters printed
This was a game that really could have gone either way , if the lawman from the town had all arrived together just as Stumpy on the coach let fly with his shotgun they would have overwhelmed the gang. As it was it was getting close , but "JJ" picking up a "fist full of action cards" meant he was able to get all the gang away. Once more we had the result that the bad guy gang member who has pulled off the kill has become a victim himself.
Now of course this was the Stagecoach from Hope Springs .. the new law there AKA the "Scott Mob" may come under pressure to do something about the lawlessness in the region.
I imagine that the Scott Mob won't like the James Gang muscling in on their turf :-) . And as for shooting a woman, well! I reckon those varmints deserve no better than to be strung up from the nearest tree.
ReplyDeleteHang em high I say....
DeleteOh yes , the Scott Mob are not going to get away without being "tested"!
Now I just need to work out a way of getting two games in a week to keep this bubbling along....
Another very interesting game. You are going to have a full saga here (a new Bonanza?). Fantastic terrain!
ReplyDeleteit certainly has a broad scope of scenarios , this will run for ages.
DeleteYou are making me to rethink about some Far West models I have from "Brigade Games"...
DeleteHave a nice weekend!
A cracking game report Dave and the makings of a superb Campaign.
ReplyDeleteCheers,
Pat.
Cheers Pat, it is running very nicely, a little bit of work but i am enjoing ,yself immensly
Delete