James was bringing his wonderful 15mm WW2 Normandy collections - he has been really dedicated to it and has produced some fine models and figures. He also provided a write up of the battle plan and various OOB. The rules were to be Flames of War version 4 - with a few minor tweaks and mods by James.
|Classic Normandy - advancing through the cornfields|
We had a table 11 foot by 6 to play on - 6 of us would be British (4 infantry/tank sections - 1 Funnies , and one Command and Support elements ) and we would be playing down the length of it . A main change was that James was running the Germans on his own with hidden deployment - we would have to spot things . As we captured various points represented by green tiddly winks a roll on a random event table would take place - sometimes good - sometimes bad! - but it made for a great game ...
The attack started with two platoon and tanks - with Martin on the east and Steve on the West attempting to capture the village and the railway line. Myself and new boy Angus would bring on the the other two infantry /tank sections to push through . Stuart had the various Funnies - Crabs, Crocodiles and Petards. for dealing with stubborn resistance and difficult jobs. John sat at the back polishing his mortar ammunition and pleading for more artillery support...
|looking toward the first British objective|
|The railway station was objective 2|
|Objective 3 at the far end the town of Noyers itself|
|Jump off east side - Martins|
|Jump off west side - Steves|
|German in the village make themselves known|
|A sharp eyed Sherman gunner spots a hidden Stug and brews it up... and start to flank the village|
|On the east side the Brits chase out Germans from the woods.|
|A Panther lurks behind the railway station - it would do bloody murder...|
|More Germans behind the railway line - the AT gun was manned until the very end - they guy deserved a medal...|
|Brit "Funnies" enter the fray...|
|The Panther knocks out its first victim|
|Brits continue the advance through the woods into the cornfield - a heavy MG emplacement is spotted on the hill|
|The first objective is captured at bayonet point|
|Another Stug appear , but quickly falls to allied fire. The Panther knocks out more tanks , and starts to retreat as it gets flanked.|
|Having cleared the first two objectives my guys powered through into the cornfield and towards the woods in front of the main town. Johns duff dice would soon arrange a Nebelwerfer barrage on them.|
|A classic Normandy view i think|
|Busy table shot|
|Minefields are discovered just beyond the cornfield - more delays...|
|They are breached by the flail tank and we advance again into HMG fire -|
While i did not not shoot much and what i shot at I missed - I covered a lot of ground , and managed not get anything killed - well only bailed out! and we could recover that!
We called it there - and all look forward to the "assault" on Noyers itself in the future.
|L-R Angus, Steve,Stuart, John , James - Martin - Happy Gamers all.|
We had to use bits of terrain from a number of us - and overall it it worked - I would like to see about getting a lighter green mat - so i will have a look at one from Deepcut or Tinywargames i think as it will help things blend in better
Only two of us had played Flames of War - James and Steve - but we all were picking up fairly quickly - James only had to refer to the rules once all day. I have played a fair few WW2 games in my time - and while it was new rules - it did give a good feel and seemed to work well - and it was FUN!
A number of us are at Partizan where I am putting on another Sudan game - we also have anothe rfull days game planned mid June - Martin is going to run a VBCW game - The Battle for Scruton - Country toffs v workers by the look of it! - looking forward to the games..