I do think 10mm works particularly well for this period - great mass effects |
The set up |
James's Confederates at the farm |
Stewarts Black hat brigade in the centre and the cornfield |
Johns Georgians enter in the middle - I sense a rebel yell coming oN |
The firing starts |
James's Crack Virginians units gives fire |
Its find a fence time! 19th Indian took severe punishment - but still stanidng |
Petes Brigade , North Carolina , Atlanta and Georgian appear on the hill opposite Martin |
Martin deploys his Wisconsin boys into extended line to face the threat |
The blows are being traded - the Union units are however coming off worse as Stewart keeps rolling 1's |
Johns Georgians are well into the cornfield charging the union defenders in the wood |
the union left begins to fall back - losses are mounting - and the union army reaches Heavy Casualty levels |
The union right is under real pressure.... and it finally gives ... |
Happy Gamers - James, John, Pete, Martin and Stewart |
Overall a Confederate victory as they had held the cornfield by the end and inflicted heavy losses on the Union. Stewarts dice found 1 a hell of lot - and the rebels seemed to find 10 a lot! At one point it looked like it would be a run away Confederate victory , but the Union guys stuck at it , and the units did not run way and managed to chip away at their attackers , doing a decent bit of damage in the end.
Most of the guys have not played the rules before - but by the end of the game all were well on the way with them. We had used most of the troops the guys have painted (plus Angus and Stig who were not there have some too) . The consensus was we need more troops!! and we are planning a bigger battle for the Battleground show in November.
a good day out
Awesome terrain and great looking game!
ReplyDeleteCheers
DeleteSee you there, where we will be showcasing the Pickett's Charge rules in 28mm..
ReplyDeleteLook forward to seeing it .. and how Pickets Charge plays ... I have a copy I need to read!
DeleteBrawner's Farm game looks terrific. I agree that 10mm is perfect for ACW. I refought Brawner's Farm several times in 10mm using RFF and each game was enjoyable.
ReplyDeleteIf interested in my take on the action using Regimental Fire and Fury, see:
https://palousewargamingjournal.blogspot.com/search?q=brawner
Thanks . I will certainly be visiting to take a read through
DeleteLooking good Dave....will be good to see how far the project develops for Battleground 😀
ReplyDeleteCheers .. I think there will more troops involved next time for sure
DeleteExcellent Batrep mate. I really like Regimental Fire & Fury (I know it divides the Rejects, but I like it) for ACW. Great photo's by the way. Very nicely done sir!
ReplyDeleteThanks Lee. We need to play more games with rules to get into the details , so looking forward to that . We also ha e Pickett's charge and Black Powder to give a run out too
DeleteNeat looking game Dave.
ReplyDeleteThanks Paul
DeleteLooks fantastic!
ReplyDeleteCheers
DeleteFabulous pictures, and I agree that small scale is the way to go: I'm trying out a couple of units at 6mm and 10mm before I take the plunge into ACW properly. May I ask what size is the table? Did you use a home-made mat, or commercial one? Looking forward to your future games, Best wishes!
ReplyDeleteIan the playing mat is 8x4 , it's a plains green one from Deepcut Studios
DeleteThanks for the info Dave, it looks so textured I'd have believed it was a home-made one with flock etc, really impressive - and it sets your figures off brilliantly!
DeleteCheers
ReplyDeleteGreat looking game Dave (love the split rail fencing)! It's been a while, but I really like Regimental Fire & Fury. It gives a good, reasonably fast, entertaining game.
ReplyDelete