Martin and I managed to get another couple of games in today that did a bit of scenario play testing. A village search , and a landing zone with a seek and destroy. Martin has been busy tweaking the few -ages of rules and they are getting there for simplicity.
So this chicken infested village would turn out to have tunnels all round , and caches of arms all over .
We never quite know where the scenario will lead as it get random event driver . The malevolence of the dice was indeed on display today with reapeted rolls that added VC reinforcements in the same place each time , and then turning up a full platoon from the tunnel. The Marines were in the village and not able to call in fire support due to closeness of the enemy .
Where the hell did they come from
Game 2 was a landing at a jungle clearing to explore the length if the table. Immediately on landing the Marines came under mortar fire which while not causing injuries did pin two fire teams and the commander. VC were seen on the hill overlooking the LZ… hang on a lot of VC after yet more dice malevolence.
Urgent fire support was called for which fortunately landed quickly and on target blowing chunks out of the VC.
This mission wasn’t going anywhere - it had turned into casualty evacuation . The choppers turned up just in time ..
Good games, too many tunnelsReplyDelete
That was weirdDelete
Great looking games Dave 👍ReplyDelete
I can almost smell the napam ----great looking table.ReplyDelete
Fantastic figures and fantastic terrain!ReplyDelete