Martin and I managed to get another couple of games in today that did a bit of scenario play testing. A village search , and a landing zone with a seek and destroy. Martin has been busy tweaking the few -ages of rules and they are getting there for simplicity.
So this chicken infested village would turn out to have tunnels all round , and caches of arms all over .
Where the hell did they come from
There was some excellent shooting from the Marines with a huge enemy body count … they had captured a VC prisoner and the village headman . They were extracted and the Marines bugged out .
Game 2 was a landing at a jungle clearing to explore the length if the table. Immediately on landing the Marines came under mortar fire which while not causing injuries did pin two fire teams and the commander. VC were seen on the hill overlooking the LZ… hang on a lot of VC after yet more dice malevolence.
Again Marine shooting was effective , but this time they were taking casualties light and series
Urgent fire support was called for which fortunately landed quickly and on target blowing chunks out of the VC.
The foremost fire team unpinned themselves and was able to retreat back to the main body as the next lot if artillery landed.
This mission wasn’t going anywhere - it had turned into casualty evacuation . The choppers turned up just in time ..
The foremost fire team unpinned themselves and was able to retreat back to the main body as the next lot if artillery landed.
Magnifique!
ReplyDeleteCheers Ray
DeleteGood games, too many tunnels
ReplyDeleteThat was weird
DeleteGreat looking games Dave 👍
ReplyDeleteThanks Matt
DeleteI can almost smell the napam ----great looking table.
ReplyDeleteCheers
DeleteFantastic figures and fantastic terrain!
ReplyDeleteThanks
DeleteWhat make is the M113 battle taxi Dave? ,
ReplyDeleteIt’s an Assault Group one , I also have some 3d resin print that were picked up from Butlers printed models
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